Links to articles, websites, resources and thoughts on digital learning technologies and programs. Including Edugaming/Educational Gaming, 21st Century Learning Skills, Information Literacy, School Technology Programs, Technology in Informal Education Programs, etc.
Monday, March 10, 2008
productive play
Forming healthy habits and promoting activities that are helpful are at the core of the new virtual world for kids and tweens: HandiLand: http://www.handipoints.com. Parents set up a list of tasks and kids can received in-game currency for doing those tasks in the real world. I wonder if it will fly with the Club Penguin set that seems content to collect and spend their points in-game - and if it will pass the "cool" test for kids on the upper end of the target age range spectrum (e.g., 10-12 year olds) but it is definitely a great concept from a parental point of view.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment