It seems that the absence of AI or those with designated instructional or mentoring/supportive roles are among the highlighed problems along with a need for more refined/functional tasks and activities - but these things seem easy enough to fix (albeit - they'll never likely be part of the environment itself, but rather something that specific players bring to the environment if they so desire). The beauty of Second Life, in my opinion is the fact that it provides an opportunity for people to come together from remote locations and interact in much the same way they'd be able to interact in the real world - with a virtual-(physical) presence, with words or voice, and with an ability to act/behave in specific ways (even if they aren't infinte, we've already seen Second Life residents demonstrate their ability to act in creative ways).
Links to articles, websites, resources and thoughts on digital learning technologies and programs. Including Edugaming/Educational Gaming, 21st Century Learning Skills, Information Literacy, School Technology Programs, Technology in Informal Education Programs, etc.
Wednesday, May 16, 2007
Evaluating Second Life as and Educational Environment
In a post made on 5/14/07 at: http://clarkaldrich.blogspot.com the author talks about some of the shortcomings of Second Life from an educational point of view (especially with regards to educational simulations). Admittedly, I'm probalby not as "up" on the concepts and terms related to educational simulation...but the critiques seem pretty straight forward. Later comments suggest that it was his goal to seek out information from those with differing opinions so that he could come to better understand the strengths of Second Life as an educational environment.
It seems that the absence of AI or those with designated instructional or mentoring/supportive roles are among the highlighed problems along with a need for more refined/functional tasks and activities - but these things seem easy enough to fix (albeit - they'll never likely be part of the environment itself, but rather something that specific players bring to the environment if they so desire). The beauty of Second Life, in my opinion is the fact that it provides an opportunity for people to come together from remote locations and interact in much the same way they'd be able to interact in the real world - with a virtual-(physical) presence, with words or voice, and with an ability to act/behave in specific ways (even if they aren't infinte, we've already seen Second Life residents demonstrate their ability to act in creative ways).
It seems that the absence of AI or those with designated instructional or mentoring/supportive roles are among the highlighed problems along with a need for more refined/functional tasks and activities - but these things seem easy enough to fix (albeit - they'll never likely be part of the environment itself, but rather something that specific players bring to the environment if they so desire). The beauty of Second Life, in my opinion is the fact that it provides an opportunity for people to come together from remote locations and interact in much the same way they'd be able to interact in the real world - with a virtual-(physical) presence, with words or voice, and with an ability to act/behave in specific ways (even if they aren't infinte, we've already seen Second Life residents demonstrate their ability to act in creative ways).
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